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Casino Fast Play DiceHoldem

  1. Ante Up
  2. Player Private Rolls
  3. Initial Betting
  4. Fast Dice Roll

 

  1. Fast Bet
  2. Reroll
  3. Final Bet

Learn more about other variations: Basic, Standard, or "Can't Holdem"

Set up. Each player begins with a number of chips to bet with and 2 private dice that are not shared with the other players. These private dice may be rolled in a dice cup to conceal them or they may be concealed by hand. There are also 5 community dice. Either by random roll or position at the table, a player is designated as the initial Dealer.

Ante Up. Each Player contributes to seeding the pot with chips. The size of the ante is agreed to prior to the game. The ante may grow as the game progresses. Instead of each Player making an equal ante, the Player clockwise from the Dealer makes an initial bet half the size of the basic bet (called a Small Blind) and the Player clockwise from the Player that made the Small Blind bet makes a bet the size of the basic bet (called the Big Blind).

Player Private Rolls. Each Player rolls two dice and keeps the result hidden from the other Players. These dice are used in conjunction with the community dice to form a hand for scoring purposes.

Initial Betting. Starting with the Player to the left of the Dealer, Each Player places a bet. The bet choices are: Check (only possible if the Player has contributed to the pot the size of the current bet), Bet (the minimum allowed bet), Raise (increase the current bet by at least a specified size, the maximum raised bet may be limited, if playing Limit Holdem), Fold (surrender the hand), and All in (a bet or raise consisting of all of a Player’s chips). Players continue betting until all have Passed consecutively or only one Player remains.

Fast Dice Roll. Roll all five of the community dice publicly. All players assess the best combination of their private dice and the five community dice. In the Fast Holdem Rules, the player has an additional option to wager to attempt to re-roll or protect an existing community die from the current community roll (see below)

Fast Bet. Starting with the first Player to the left of the Dealer who remains in the game, each player places a bet. The choices are:

  • First, one makes a standard betting action i.e., Check, Bet, Raise, or Fold or "All In". (See Basic Holdem for more detail).
  • Then, if desired, the player may make a Reroll/Protect bet if they have not folded. With this reroll/protect bet, this player attempts to reroll or protect one of the community dice that were just rolled. A community die is now in a reroll state if a reroll bet was the last bet placed on it. A community dice is in a protect state if a protect bet was the last bet placed on it. A protected dice cannot be rerolled unless a qualifying reroll bet is placed upon it.
    • Re-roll a Community Die. The re-roll bet is (at minimum) the size of the minimum bet. A re-roll can overcome a Protect bet by raising the bet the size of the minimum raise.
    • Protect a Die. The Protect bet is (at minimum) the size of the minimum bet. A Protect Bet can overcome a re-roll bet by raising the bet the size of the minimum raise.
  • Important: Once a Player has gone “All-In”, no players can make further Re-roll or Protect bets. An “All-in” bet cannot be combined with a Re-roll or Protect bet.

Re-Roll. After everyone has passed on all standard actions and reroll/protect bets, any community dice that are left in a reroll state are rolled. All players assess the best combination of their private dice and the 5 community dice after the reroll.

Final Bet. Starting with the first Player to the left of the Dealer who remains in the game, each player places a final bet. The choices are: Check (only if no Players have made any bet except a Check), Bet (the minimum allowed size bet), Raise (increase the minimum bet by at least a specified size, the maximum raised bet may be limited, if playing Limit Holdem), Fold (surrender the hand), and All in (a bet or raise consisting of all of a Player’s chips). Players continue betting until all have Passed consecutively or only one Player remains

Winning. If only one player remains, that person wins and claims the pot. Otherwise, players reveal their private dice, and the best hand of the remaining players wins and they receive all the money or chips in the pot. If there is a tie for best hand, the pot is split between the winners.

The other case is when a player has gone "All In". If there are additional bets over and above the All In bet, they are handled in a side pot between the other remaining participants. A Player who has gone All In does not win any of the money from a side pot that they are not participating in. Bets in any side pots are resolved independently of the main pot amongst that pot's participants.

 

 


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The order of the letters is: "H" is the highest, followed by "O", followed by "L", "D", "E", and then with "M" as the lowest valued.


"The Hands" in Descending
Rank Order

HOLDEM (all 6 letters showing)

5 of a kind

4 of a kind

Full House

Straight

3 of a Kind

2 Pair

Pair



Copyright 2005-6. All rights reserved. DiceHoldem and SecurePlay are trademarks of IT GlobalSecure, Inc. (DBA: SecurePlay) or Davis Campbell Engineering LLC.  Web content and game rules are solely owned by Davis Campbell Engineering LLC in Washington DC. Secure store hosting provided by Yahoo (2005) and GoDaddy (in 2006). Secure payment transactions processed by IT GlobalSecure, Inc. (DBA: SecurePlay) DiceHoldem Game Die PATENT PENDING.
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