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Standard DiceHoldem
- Ante Up
- Player Private Rolls
- Initial Betting
- Flop Dice Roll
- Flop Bet
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- Turn Die Roll
- Turn Bet
- River Die Roll
- River Bet
Learn more about variations:
Basic,
Casino,
or "Can't
Holdem"
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Set up. Each player begins with a number of chips to bet with
and 2 private dice that are not shared with the other players. These
private dice may be rolled in a dice cup to conceal them or they may
be concealed by hand. There are also 5 community dice. Either by
random roll or position at the table, a player is designated as the
initial Dealer.
Ante Up. Each Player contributes to seeding the pot with chips.
The size of the ante is agreed to prior to the game. The ante may
grow as the game progresses.
Instead of each Player making an equal ante, the Player clockwise
from the Dealer makes an initial bet half the size of the basic bet
(called a Small Blind) and the Player clockwise from the Player that
made the Small Blind bet makes a bet the size of the basic bet
(called the Big Blind).
Player Private Rolls. Each Player rolls two dice and keeps the
result hidden from the other Players. These dice are used in
conjunction with the community dice to form a hand for scoring
purposes.
Initial Betting. Starting with the Player to the left of the
Dealer, Each Player places a bet. The bet choices are:
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Check (only possible if the Player has contributed to the pot
the size of the current bet),
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Bet (the minimum allowed bet),
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Raise (increase the current bet by at least a specified size,
the maximum raised bet may be limited, if playing Limit Holdem),
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Fold (surrender the hand), and All in (a bet or raise consisting
of all of a Player’s chips).
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Players continue betting until all have Passed consecutively or
only one Player remains.
Flop Roll Dice. Roll three community dice publicly. All players
assess the best combination of their private dice and the three
rolled community dice. In the Standard Rules, the player has an
additional option to wager to attempt to re-roll or protect an
existing community die from the current community roll as described
in the Flop Bet.
Flop Bet. Starting with the first Player to the left of the
Dealer who remains in the game, each player places a bet. The
choices are:
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First, one makes a standard betting action i.e., Check, Bet,
Raise, or Fold or "All In". (See Basic Holdem for more detail).
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Then, if desired, the player may make a Reroll/Protect bet if
they have not folded. With this reroll/protect bet, this player
attempts to reroll or protect one of the community dice that
were just rolled. A community die is now in a reroll state if a
reroll bet was the last bet placed on it. A community dice is in
a protect state if a protect bet was the last bet placed on it.
A protected dice cannot be rerolled unless a qualifying reroll
bet is placed upon it.
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Re-roll a Community Die. The re-roll bet is (at minimum) the
size of the minimum bet. A re-roll can overcome a Protect
bet by raising the bet the size of the minimum raise.
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Protect a Die. The Protect bet is (at minimum) the size of
the minimum bet. A Protect Bet can overcome a re-roll bet by
raising the bet the size of the minimum raise.
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After everyone has passed on all standard actions and reroll/protect
bets, any community dice that are left in a reroll state are
rolled with whatever dice are next to be rolled, if any.
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Important: Once a Player has gone “All-In”, no players can make
further Re-roll or Protect bets. An “All-in” bet cannot be
combined with a Re-roll or Protect bet. Players continue betting
until all have Passed consecutively or only one Player remains.
Turn Die Roll. Roll one more community die plus any community
dice with final status of “re-roll”. All players assess the best
combination of their private dice and the 4 community dice.
Turn Bet. Starting with the first Player to the left of the
Dealer who remains in the game, each player places a bet. The
choices are:
-
First, one makes a standard betting action i.e., Check, Bet,
Raise, or Fold or "All In". (See Basic Holdem for more detail).
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Then, if desired, the player may make a Reroll/Protect bet if
they have not folded. With this reroll/protect bet, this player
attempts to reroll or protect one of the community dice that
were just rolled. A community die is now in a reroll state if a
reroll bet was the last bet placed on it. A community dice is in
a protect state if a protect bet was the last bet placed on it.
A protected dice cannot be rerolled unless a qualifying reroll
bet is placed upon it.
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Re-roll a Community Die. The re-roll bet is (at minimum) the
size of the minimum bet. A re-roll can overcome a Protect
bet by raising the bet the size of the minimum raise.
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Protect a Die. The Protect bet is (at minimum) the size of
the minimum bet. A Protect Bet can overcome a re-roll bet by
raising the bet the size of the minimum raise.
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After everyone has passed on all standard actions and reroll/protect
bets, any community dice that are left in a reroll state are
rolled with whatever dice are next to be rolled, if any.
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Important: Once a Player has gone “All-In”, no players can make
further Re-roll or Protect bets. An “All-in” bet cannot be
combined with a Re-roll or Protect bet.
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Players continue betting until all have Passed consecutively or
only one Player remains.
River Die Roll. Roll the last community die plus any
community dice with final status of “re-roll”. All players assess
the best combination of their private dice and the 5 community dice.
River Bet. Starting with the first Player to the left of the
Dealer who remains in the game, each player places a final bet. The
choices are:
-
First, one makes a standard betting action i.e., Check, Bet,
Raise, or Fold or "All In". (See Basic Holdem for more detail).
-
Then, if desired, the player may make a Reroll/Protect bet if
they have not folded. With this reroll/protect bet, this player
attempts to reroll or protect one of the community dice that
were just rolled.
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A community die is now in a reroll state if a reroll bet was the
last bet placed on it. A community dice is in a protect state if
a protect bet was the last bet placed on it. A protected dice
cannot be rerolled unless a qualifying reroll bet is placed upon
it.
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Re-roll a Community Die. The re-roll bet is (at minimum) the
size of the minimum bet. A re-roll can overcome a Protect
bet by raising the bet the size of the minimum raise.
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Protect a Die. The Protect bet is (at minimum) the size of
the minimum bet. A Protect Bet can overcome a re-roll bet by
raising the bet the size of the minimum raise.
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After everyone has passed on all standard actions and reroll/protect
bets, any community dice that are left in a reroll state are
rolled with whatever dice are next to be rolled, if any.
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Important: Once a Player has gone “All-In”, no players can make
further Re-roll or Protect bets. An “All-in” bet cannot be
combined with a Re-roll or Protect bet.
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Players continue betting until all have Passed consecutively or
only one Player remains.
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If any die are in a re-roll state, reroll them, and then a
betting round occurs.
Winning. If only one player remains, that person wins and claims
the pot. Otherwise, players reveal their private dice, and the best
hand of the remaining players wins and they receive all the money or
chips in the pot. If there is a tie for best hand, the pot is split
between the winners.
The
other case is when a player has gone "All In". If there are
additional bets over and above the All In bet, they are handled in a
side pot between the other remaining participants. A Player who has
gone All In does not win any of the money from a side pot that they
are not participating in. Bets in any side pots are resolved
independently of the main pot amongst that pot's participants.
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The order of the letters is: "H" is the highest,
followed by "O", followed by "L", "D", "E", and then with "M" as the lowest
valued.
"The Hands" in Descending
Rank Order
HOLDEM
(all 6 letters showing)
5 of a
kind
4 of a
kind
Full House
Straight
3 of a
Kind
2 Pair
Pair

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